Children as young as four years old are at risk of becoming addicted to technology because they are being “baby sat” by an iPad or table (Miller, 2013).
About 20% of children between the ages of 8-16 have a computer in their room, out of those, 11% of them have internet access (Shields & Behrman, 2013), which can lead to social isolation by making more friends online than in real life....
Overall, the promise of great success through Internet marketing has not been realized in most areas of sales, but personal computer sales and online brokerage services have been exceptions.
Sometimes death investigation, particularly human identification, requires the expertise of professionals who can interpret clues derived from the skeleton. Forensic anthropology, a specialization within physical anthropology, has particular import when the typical means of identification are destroyed, decomposed, or otherwise damaged. The determination of age, race/ancestry, sex, and living height/stature can be assessed by the advanced anthropometric methods available in the discipline to aid investigators by providing an antemortem (before death) profile of the unknown individual. These methods are based on the forensic skeletal collections of leading anthropologists around the world, particularly in the United States (Ousley & Jantz, 1998). The skeletons in these collections have been meticulously measured and documented, and have been programmed into specialized computer statistical packages that give forensic anthropologists the ability to estimate most individuals’ living profile with reasonable statistical confidence. As more contemporary skeletons are contributed to this data bank, and particularly as these collections become more diverse in their sampling, the statistical confidence of these practitioners will be enhanced.
Both are wonderfully suited to Internet commerce: Gateways customers obviously are computer literate; DLJ Directs customers have come to rely on the ease and rapidity of stock trading using an Internet service.
Are computer games a proven way to spend time, money and lose your health? Or promising activity that can make a gamer a rich and famous? The whole world is watching how e-Sport rapidly evolving and improving. Only for two last years number of people playing Dota 2 increased from 75,000 to 1,291,328 and its only statistics of one of the popular games. So what caused this rising popularity of e-Sports for few last years?Tournaments with prize pool over 20,000,000$? Or teenagers dream to play in professional e-Sport team and earn money while playing just a game? But when we are talking about online gaming there also negative aspects such as: a lot of violence andonline games are cultured it, e-Sports are bad for a health, computer games form the psychological addiction etc. Maybe its just stereotypes of people who against e-Sport activity? What is the edge between gamers and games addicted people? Video games, same as any product of civilization, whether it is alcohol or food and people can be addicted to it. If someone spends on computer games all his life, playing for 14-16 hours and losing touch with civilization. If a person’s passion to whether it is a hobby or alcohol disturbs him or others, if there is a failure of adaptation and its carry a negative impact on family or work, then we can talk about the games addiction.
Discussed are the history of computers in medicine, the concept of "tele-medicine," and most importantly the concept of computer-aided surgery, which enables doctors and interns to practice complex surgical procedures on "virtual patients" instead of upon live human subjects.